Senin, 15 April 2019

Microsoft confirms hackers had access to Outlook accounts for the past three months - The INQUIRER

Microsoft confirms hackers had access to Outlook.com accounts for the past three months

It doesn't sound like the worst breach of privacy, but it's still pretty creepy

IF YOU HAVE an Outlook.com email address, it's possible you're not the only one who has been reading the email headers.

Microsoft has sent an email out to a number of account holders to warn them that a support agent's login details were compromised and that it's possible limited parts of their email may have been spied on between 1 January and 29 March 2019 as a result.

"Our data indicates that account-related information (but not the content of any e-mails) could have been viewed, but Microsoft has no indication why that information was viewed or how it may have been used," the company wrote in an email.

In other words, they could have seen an email promising you great bargains, but tantalisingly not what the great bargains themselves were.

The company says to those receiving the email that they should be extra wary of phishing attempts for the foreseeable future. Although Microsoft says that login details and personal information couldn't have been stolen through this particular approach, the company is advising you mix up your password anyway for the hell of it, too.

"Microsoft regrets any inconvenience caused by this issue," the email notification ends. "Please be assured that Microsoft takes data protection very seriously and has engaged its internal security and privacy teams in the investigation and resolution of the issue, as well as additional hardening of systems and processes to prevent such recurrence."

Microsoft won't say how many accounts were hit by this particular breach, telling The Verge that it was only a "limited subset of consumer accounts." That sounds low, but "limited" really is a subjective term: technically only a "limited" number of people enjoy the music of Cliff Richard, but it's still too many for comfort. ยต

Further reading

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https://www.theinquirer.net/inquirer/news/3074140/outlook-hack-2019

2019-04-15 08:03:00Z
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AI developed a whole new sport - Engadget

AKQA

Many existing sports have their roots in hundreds (if not thousands) of years of human tradition. But what if you asked computers to create a sport? You now know how that can turn out. The design agency AKQA has introduced Speedgate, reportedly the first sport envisioned by an AI. The event has six-player teams competing on a field with three open-ended gates. Once you've kicked the ball through a center gate (which you can't step through), your team can score on one of the end gates -- complete with an extra point if you ricochet the ball through the gate. You can't stay still, either, as the ball has to move every three seconds.

AKQA created the game by feeding data on 400 existing sports to a neural network, which then created basic sports concepts and rules. A large chunk of those were completely unrealistic (exploding Frisbees, anyone?), so the team gradually whittled down the eligible characteristics until there were three remaining sports. Playtesting led to Speedgate winning the prize.

The agency even used AI to develop the game's logo and slightly awkward motto ("face the ball to be the ball to be above the ball").

While the sport was created as an exercise for Design Week, it might just become a serious sport. AKQA is talking to the Oregon Sports Authority about Speedgate, and there might be an intramural league in the summer. The company is encouraging others to start their own leagues. Speedgate probably isn't going to replace conventional sports in the hearts of fans, but it is an example of how AI can be useful even in (currently) human-centric fields like sports. It's doubtful that anyone would have easily devised the concept on their own, even if the underlying concepts are relatively simple.

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https://www.engadget.com/2019/04/15/ai-sport-speedgate/

2019-04-15 06:13:11Z
CAIiEDbw3ci4gRTnYFLzhyoRmMoqGAgEKg8IACoHCAowwOjjAjDp3xswiOOvAw

AI developed a whole new sport - Engadget

AKQA

Many existing sports have their roots in hundreds (if not thousands) of years of human tradition. But what if you asked computers to create a sport? You now know how that can turn out. The design agency AKQA has introduced Speedgate, reportedly the first sport envisioned by an AI. The event has six-player teams competing on a field with three open-ended gates. Once you've kicked the ball through a center gate (which you can't step through), your team can score on one of the end gates -- complete with an extra point if you ricochet the ball through the gate. You can't stay still, either, as the ball has to move every three seconds.

AKQA created the game by feeding data on 400 existing sports to a neural network, which then created basic sports concepts and rules. A large chunk of those were completely unrealistic (exploding Frisbees, anyone?), so the team gradually whittled down the eligible characteristics until there were three remaining sports. Playtesting led to Speedgate winning the prize.

The agency even used AI to develop the game's logo and slightly awkward motto ("face the ball to be the ball to be above the ball").

While the sport was created as an exercise for Design Week, it might just become a serious sport. AKQA is talking to the Oregon Sports Authority about Speedgate, and there might be an intramural league in the summer. The company is encouraging others to start their own leagues. Speedgate probably isn't going to replace conventional sports in the hearts of fans, but it is an example of how AI can be useful even in (currently) human-centric fields like sports. It's doubtful that anyone would have easily devised the concept on their own, even if the underlying concepts are relatively simple.

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https://www.engadget.com/2019/04/15/ai-sport-speedgate/

2019-04-15 06:10:41Z
CAIiEDbw3ci4gRTnYFLzhyoRmMoqGAgEKg8IACoHCAowwOjjAjDp3xswiOOvAw

Minggu, 14 April 2019

World's largest plane from Stratolaunch takes off - Traveller

The world's largest aircraft by wingspan has successfully completed its first flight, the US space transportation company behind it said Saturday.

The plane built by Stratolaunch has two fuselages and a wingspan the length of an American football field. It flew for 2{ hours over California's Mojave Desert.

"What a fantastic first flight," Stratolaunch's chief executive Jean Floyd said in a statement. "Today's flight furthers our mission to provide a flexible alternative to ground launched systems."

Stratolaunch was established in 2011 by late Microsoft co-founder Paul Allen. It aims to make access to orbit more affordable and accessible by launching satellites into space from aircraft, rather than from the ground.

On Saturday its aircraft took off from the Mojave Air and Space Port, about 93 miles north of Los Angeles. It flew at altitudes up to 3 miles and performed numerous manoeuvres including a simulated landing approach.

"We all know Paul would have been proud to witness today's historic achievement. The aircraft is a remarkable engineering achievement and we congratulate everyone involved," said the late billionaire's sister Jody Allen, who is also the chair of his philanthropic trust.

TNS

See also: Flying turtle: Japan gets its first A380 superjumbo

See also: The Boeing 747 turns 50, but its future looks bleak

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http://www.traveller.com.au/worlds-largest-plane-from-stratolaunch-takes-off-h1dhey

2019-04-14 22:38:27Z
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Apple may be spending 'hundreds of millions' to land games for Arcade - Engadget

Chris Velazco/Engadget

You know by now that Apple is pushing for as many high-profile games as it can get for its upcoming Arcade service, but how far is it willing to go? Quite far, apparently. Financial Times sources claim Apple is spending "hundreds of millions" of dollars, "likely" over $500 million in total, to secure games for the subscription offering. It's reportedly spending "several" million dollars per game, and is offering perks if developers grant temporary exclusives that keep titles off Android or even console subscriptions like the Xbox Game Pass.

Apple has declined to comment.

If accurate, it's a large commitment -- roughly half the $1 billion set aside for the initial Apple TV+ show roster. That kind of spending isn't outlandish given the company's aims, though. A subscription game service won't fly if it doesn't have marquee games to bring you in. Arcade in particular is a bid to revive interest in paid games during the free-to-play era, and could help Apple reinforce its historic advantage over Android in mobile gaming (where big games are either iOS-exclusive or iOS-first). What Apple spends now might pay dividends if it leads to more mobile gamers and game studios flocking to iOS.

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https://www.engadget.com/2019/04/14/apple-spends-hundreds-of-millions-on-arcade/

2019-04-14 17:51:16Z
52780268550806

Apple may be spending 'hundreds of millions' to land games for Arcade - Engadget

Chris Velazco/Engadget

You know by now that Apple is pushing for as many high-profile games as it can get for its upcoming Arcade service, but how far is it willing to go? Quite far, apparently. Financial Times sources claim Apple is spending "hundreds of millions" of dollars, "likely" over $500 million in total, to secure games for the subscription offering. It's reportedly spending "several" million dollars per game, and is offering perks if developers grant temporary exclusives that keep titles off Android or even console subscriptions like the Xbox Game Pass.

Apple has declined to comment.

If accurate, it's a large commitment -- roughly half the $1 billion set aside for the initial Apple TV+ show roster. That kind of spending isn't outlandish given the company's aims, though. A subscription game service won't fly if it doesn't have marquee games to bring you in. Arcade in particular is a bid to revive interest in paid games during the free-to-play era, and could help Apple reinforce its historic advantage over Android in mobile gaming (where big games are either iOS-exclusive or iOS-first). What Apple spends now might pay dividends if it leads to more mobile gamers and game studios flocking to iOS.

Let's block ads! (Why?)


https://www.engadget.com/2019/04/14/apple-spends-hundreds-of-millions-on-arcade/

2019-04-14 16:57:47Z
52780268550806

Apple may be spending 'hundreds of millions' to land games for Arcade - Engadget

Chris Velazco/Engadget

You know by now that Apple is pushing for as many high-profile games as it can get for its upcoming Arcade service, but how far is it willing to go? Quite far, apparently. Financial Times sources claim Apple is spending "hundreds of millions" of dollars, "likely" over $500 million in total, to secure games for the subscription offering. It's reportedly spending "several" million dollars per game, and is offering perks if developers grant temporary exclusives that keep titles off Android or even console subscriptions like the Xbox Game Pass.

Apple has declined to comment.

If accurate, it's a large commitment -- roughly half the $1 billion set aside for the initial Apple TV+ show roster. That kind of spending isn't outlandish given the company's aims, though. A subscription game service won't fly if it doesn't have marquee games to bring you in. Arcade in particular is a bid to revive interest in paid games during the free-to-play era, and could help Apple reinforce its historic advantage over Android in mobile gaming (where big games are either iOS-exclusive or iOS-first). What Apple spends now might pay dividends if it leads to more mobile gamers and game studios flocking to iOS.

Let's block ads! (Why?)


https://www.engadget.com/2019/04/14/apple-spends-hundreds-of-millions-on-arcade/

2019-04-14 17:20:12Z
52780268550806