Sabtu, 06 April 2019

Netflix abruptly loses support for Apple AirPlay - Engadget

Netflix has supported AirPlay streaming from iOS devices to Apple TV since 2013, and while it wasn't the world's most necessary feature it is odd to hear that this week users noticed it suddenly stopped working. As MacRumors and Apple Insider point out, a support page on Netflix's website now says "Airplay is no longer supported for use with Netflix due to technical limitations."

Whatever those technical limitations might be -- arising at the same time Apple revealed a Netflix competitor with Apple TV+ and is making its AirPlay 2 protocol available on more devices -- they shouldn't interrupt your streaming by much. The Apple TV, and any other AirPlay-ready device, will certainly include a Netflix app built-in, and may even work with the Cast button as a fallback. Even if it doesn't, AirPlay Mirroring still works too, even if it's not as convenient. It could be annoying logging into Netflix with an awkward TV remote instead of just pressing one button on your phone or tablet, but for now that's what it will take.

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https://www.engadget.com/2019/04/06/netflix-abruptly-loses-support-for-apple-airplay/

2019-04-06 12:22:31Z
52780262187270

Netflix abruptly loses support for Apple AirPlay - Engadget

Netflix has supported AirPlay streaming from iOS devices to Apple TV since 2013, and while it wasn't the world's most necessary feature it is odd to hear that this week users noticed it suddenly stopped working. As MacRumors and Apple Insider point out, a support page on Netflix's website now says "Airplay is no longer supported for use with Netflix due to technical limitations."

Whatever those technical limitations might be -- arising at the same time Apple revealed a Netflix competitor with Apple TV+ and is making its AirPlay 2 protocol available on more devices -- they shouldn't interrupt your streaming by much. The Apple TV, and any other AirPlay-ready device, will certainly include a Netflix app built-in, and may even work with the Cast button as a fallback. Even if it doesn't, AirPlay Mirroring still works too, even if it's not as convenient. It could be annoying logging into Netflix with an awkward TV remote instead of just pressing one button on your phone or tablet, but for now that's what it will take.

Let's block ads! (Why?)


https://www.engadget.com/2019/04/06/netflix-abruptly-loses-support-for-apple-airplay/

2019-04-06 12:12:36Z
52780262187270

Netflix abruptly loses support for Apple AirPlay - Engadget

Netflix has supported AirPlay streaming from iOS devices to Apple TV since 2013, and while it wasn't the world's most necessary feature it is odd to hear that this week users noticed it suddenly stopped working. As MacRumors and Apple Insider point out, a support page on Netflix's website now says "Airplay is no longer supported for use with Netflix due to technical limitations."

Whatever those technical limitations might be -- arising at the same time Apple revealed a Netflix competitor with Apple TV+ and is making its AirPlay 2 protocol available on more devices -- they shouldn't interrupt your streaming by much. The Apple TV, and any other AirPlay-ready device, will certainly include a Netflix app built-in, and may even work with the Cast button as a fallback. Even if it doesn't, AirPlay Mirroring still works too, even if it's not as convenient. It could be annoying logging into Netflix with an awkward TV remote instead of just pressing one button on your phone or tablet, but for now that's what it will take.

Let's block ads! (Why?)


https://www.engadget.com/2019/04/06/netflix-abruptly-loses-support-for-apple-airplay/

2019-04-06 12:05:36Z
52780262187270

Netflix abruptly loses support for Apple AirPlay - Engadget

Netflix has supported AirPlay streaming from iOS devices to Apple TV since 2013, and while it wasn't the world's most necessary feature it is odd to hear that this week users noticed it suddenly stopped working. As MacRumors and Apple Insider point out, a support page on Netflix's website now says "Airplay is no longer supported for use with Netflix due to technical limitations."

Whatever those technical limitations might be -- arising at the same time Apple revealed a Netflix competitor with Apple TV+ and is making its AirPlay 2 protocol available on more devices -- they shouldn't interrupt your streaming by much. The Apple TV, and any other AirPlay-ready device, will certainly include a Netflix app built-in, and may even work with the Cast button as a fallback. Even if it doesn't, AirPlay Mirroring still works too, even if it's not as convenient. It could be annoying logging into Netflix with an awkward TV remote instead of just pressing one button on your phone or tablet, but for now that's what it will take.

Let's block ads! (Why?)


https://www.engadget.com/2019/04/06/netflix-abruptly-loses-support-for-apple-airplay/

2019-04-06 11:26:51Z
52780262187270

You can trade in any working Android or iOS device and get US$200 off your Samsung Galaxy S10 purchase - Notebookcheck.net

Please share our article, every link counts!

Ricci Rox, 2019-04- 6 (Update: 2019-04- 6)

Ricci Rox

I'm a freelance copywriter who lives and dies for tech. Android, ​especially. The smartphone market is one going through an impressive growth spurt, so I crawl the Internet with keen interest in a technological ecosystem that doesn't seem to be slowing down anytime soon.

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https://www.notebookcheck.net/You-can-trade-in-any-working-Android-or-iOS-device-and-get-US-200-off-your-Samsung-Galaxy-S10-purchase.415775.0.html

2019-04-06 05:57:51Z
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Jumat, 05 April 2019

Why advertisers are excited about Snap's new gaming platform - CNBC

Snap made a slew of announcements, including a new ad-supported gaming platform, at its first partner summit Thursday as it casts a wider net for ad revenue. Although the announcements also included a new ad network, advertisers say the real compelling opportunity is in gaming.

Snap has proven popular with its young audience. Onstage Thursday, CEO Evan Spiegel claimed the company reaches 90 percent of 13-to-24-year-olds in the U.S. But what has been less clear is how Snap's revenue will grow as its audience growth has sputtered.

One way is trying to get its users to use the app even more, which gaming should help with if executed right. The mobile games market was expected to hit $63.2 billion in 2018, according to research from gaming, esports and mobile market analytics firm Newzoo. Snap's market cap had risen by about $600 million Friday to about $15.5 billion.

Advertisers will have the ability to buy non-skippable, six-second video ads on games like "Bitmoji Party," an original game that lets users compete as their Bitmoji avatars. The company will soon also roll out third-party games.

Although advertisers were still curious on some aspect of the game integrations, they were eager about the gaming platform's ability to raise engagement in an area of Snapchat that's actually ad-friendly. It also seems to offer brand-safe opportunities, advertisers said.

For Noah Mallin, head of content and experience at media agency Wavemaker, the gaming component is compelling since he said Snap needs to find engaging places for its user base outside of messaging, which is popular but also "really isn't an advertising-friendly space," he says.

What's yet to be seen is how the ad experience will be designed. Mallin said Snap should make sure the ads aren't too interruptive. He added the gaming space has tried out constructs like being able to watch one full video ad in exchange for an extra life or the ability to play ad-free for the next several rounds.

Details aren't clear yet on brand safety measures in the gaming platform, but advertisers said it seems likely to have friendly spaces for brands.

"The tone of it appeared to be very brand-friendly and very brand-safe," said Meghan Myszkowski, VP of Social Activation in North America for media agency Essence. But she noted her agency still needed more details. "We'll investigate that before we recommend it," she said.

The new announcements in gaming as well as augmented reality — like a partnership with Photomath that will allow users to point the Snapchat camera at a math equation to see the solution appear within the camera — indicate a focus on keeping people on the app longer, said Ilan Ness, chief strategist at digital ad agency Taktical.

"You'll note that the company proudly touts its active user base and the age demographic, but they consistently seem [to] overlook the time spent in the app, which is probably not that great," he said in an email. "These updates are a step towards increasing the time spent on Snapchat, which is exactly what we as advertisers need in order to effectively run ads. We need extended periods of attention."

According to data from digital market intelligence company SimilarWeb, in February 2019 in the U.S., individuals spent just over 45 minutes on the Snapchat Android app on average, compared with nearly 53 minutes on the Facebook Android app and nearly 22 minutes on the Twitter Android app.

Simona Marmina, senior director of social for media agency Mindshare, echoed the desire for more details around brand safety but said the gaming platform seemed promising.

"They obviously made it clear they have an advantage compared to other even pure-play gaming platforms, in the sense that they're a community already established, and a lot of people use it to talk to their friends," she said.

Morgan Stanley analysts said in a research note they see the mobile in-game advertising as a big opportunity, but say it will be challenging to execute. Research analysts said Snap's challenge will be creating scalable ad units that aren't disruptive to a user's experience. Where a game like "Words With Friends" monetizes well since it's turn-based and creates natural periods to show ads, researchers said Snap's first six games don't appear to be "turn-based." That "could limit ad impression opportunities … and monetization," the research note says.

Also, analysts say if Snap scales its games business, the upside might be limited by the fact that they would have to give 70 percent of any revenue generated to the game developers — using a figure it refers to as the industry standard split.

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https://www.cnbc.com/2019/04/05/why-advertisers-are-excited-about-snaps-new-gaming-platform.html

2019-04-05 18:24:06Z
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Apple Music is the latest service to slash prices in India - The Verge

Apple Music has slashed its prices in India, following price cuts by local streaming services JioSaavn and Gaana. Apple Music is now being offered for 99 rupees ($1.43) a month, down from 120 rupees ($1.73) a month.

While many outlets are reporting the price cut is in direct response to Spotify and YouTube Music’s recent launches in India, this is only part of the story. There are several India-specific streaming services that are incredibly popular within the country, like JioSaavn and Gaana. These companies are already established and have tens of millions of users. Gaana, in particular, counts 80 million users, which is about half of India’s active music streaming market.

Over two weeks ago, JioSaavn quietly offered a promotion that reduced its price, dropping its annual fee from 999 rupees ($14.44) to 299 rupees ($4.32). Many missed it because the company only advertised the discount to a portion of its user base. At the time, a rep for JioSaavn told The Verge: “We often run various limited-time promotions based on a specific segment of our user base that we want to reach. The discount is technically available to everyone, but we only publicize it within the specific user group that it’s designed for.” In response, Gaana ran its own promotion to match JioSaavn, cutting its annual fee from 1,098 rupees ($15.87) to 299 rupees ($4.32). Both services left the pricing for monthly subscriptions untouched at 99 rupees ($1.43).

These two promotions were likely spurred by Spotify and YouTube Music’s entries into India, and now, Apple Music is doing the same. Its monthly fee now matches local player pricing and YouTube Music, and this also makes it cheaper than Spotify’s monthly plan in India, which costs 119 rupees ($1.72).

India is a market that’s been called music’s “sleeping giant,” with the world’s second-largest smartphone market and falling data rates that see millions of new people sign up for online services every month. While the customer base for streaming services in India is exponentially growing, subscription income for these services isn’t rising in tandem. Less than 1 percent of streaming music subscribers pay for a standalone subscription in India, and about 14 percent pay for music through a bundled subscription (such as Amazon Prime or via a mobile contract).

Those in India who do pay for music streaming don’t pay much in comparison to other countries, and now they’re paying even less. It appears that all of these new entrants in the country’s growing market are creating a race to the bottom in an effort to establish India’s new pecking order in streaming music.

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https://www.theverge.com/2019/4/5/18296882/apple-music-price-cuts-india-competition-streaming

2019-04-05 18:05:38Z
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